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Eu4 meiou and taxes map hre
Eu4 meiou and taxes map hre









eu4 meiou and taxes map hre

With production being completely reworked into provincial production slots, the basic vanilla trade goods were all but useless. SMM 1.0 Farming Efficiency map mode Special Map Modes 2.0 特殊地图模式2.0įor M&T 3.0, a great opportunity opened up. Not to mention regular trade modifiers, which are necessarily also shown on the map, in some provinces really getting in the way. The game even tends to crash when too many modifiers are visible at the same time. This makes comparing entire regions a bit difficult, and does not create a clean experience like regular map modes do.Īnd mechanically, the added modifiers create lag in the game, both in terms of calculations and in terms of visual representation. Visually, the constant square size of modifiers is quite disconcerting - they get squished together in the HRE, while in Mongolia you have to physically go out and find the modifiers. Combined with the ability to show custom-made modifier icons, they are capable of showing practically any information, and even showing multiple data points at the same time by having multiple modifiers in a province. Modifiers that influence trade value, trade power and other trade-related things are visible over provinces in the trade map mode. The current way of showing data over the whole map utilizes the trade map mode. They are also important psychologically, showing a direct representation of your efforts as a certain color spreads wide, pushing other colors out. They are a vital part of map games, as the human brain is not very good at storing and comparing the info from hundreds of provinces. This is where map modes come in.ĮU4 has, and always had, a bunch of map modes. In short, they do not have the scale needed to easily compare provinces, regions and countries. A whole slew of census events will also inform you of country-wide changes, as well as providing more specific data and other info that would not fit well into modifier tooltips.īut while these two display methods are great for data about specific places, they are not good at showing trade connections, the density and flow of population and wealth, which areas to focus your efforts on, the overall situation that you're dealing with. Of course, province modifiers will show data in a concise and easily accessible way, just mouse over it and there you go.

eu4 meiou and taxes map hre

So much data in fact, that it is rather hard to grasp it all, not to speak of keeping track of changes over time. M&T 3.0 adds in a lot of interesting data, from classes to trade to production. This dev diary talks about special map mode (SMM) improvements, ensuring that future M&T will have a much cleaner way to bring information to the player. Welcome to the fifth developer diary for M.E.I.O.U. But enough about myself, let's end the dev diary drought: I've been helping out with M&T development over the last few months, and recently became an official member of the dev team.

Eu4 meiou and taxes map hre mod#

Hello, I am JusticeFighter, you might know me from the Court & Education wizard submod (it's in the mod now, as "court advisors").











Eu4 meiou and taxes map hre